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AnnotationPeng, Siyao;Zeldes, Amir

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s-1 How to Play Muggle Quidditch
s-2 In the Harry Potter series written by JK Rowling the main wizarding sport is Quidditch.
s-3 However you don't have to have magical powers to play.
s-4 There are many different ways of playing Quidditch, but the most commonly used set of rules are those given by the International Quidditch Association (which can be found here).
s-5 In the past Muggle Quidditch has mainly been played at colleges in the US, but over the last few years there has been a dramatic rise in the number of community teams.
s-6 Quidditch has also spread outside of America and is now played on 5 continents.
s-7 Steps
s-8 Gather all needed materials and players (see Things You'll Need section below).
s-9 Know that all players can play while riding a broom.
s-10 Brooms can be a hindrance however, so feel free to not use brooms.
s-11 Place the quaffle and three bludgers in the middle of the field.
s-12 Ideally the quaffle and bludgers should be slightly deflated so that they are easier to throw and catch.
s-13 Start the game.
s-14 Both teams start from the edges and attempt to obtain the quaffle and bludgers.
s-15 Follow your duty depending what type of player you are:
s-16 Chasers try to score by throwing the quaffle into one of the three goal hoops.
s-17 Each score is worth 10 points.
s-18 Beaters try to peg players with their bludger.
s-19 If a player is pegged they have to stop what they're doing and pay a penalty; i.e. (drop the quaffle in the case of a chaser) and run back to and touch their goal post or alternatively sit down for 10 seconds.
s-20 Keepers guard the goal posts at each end and attempt to block chasers' attempts at scoring.
s-21 If Keeper is close to their hoops they are safe from being hit by bludgers.
s-22 Seekers try to tackle the snitch (a person) or obtain an object attached to the snitch such as a sock or flag.
s-23 You can establish you own rules as to how a player catches the snitch.
s-24 A common way to play is to make the snitch a person, and give the snitch a head start to run and hide in defined boundaries.
s-25 Then the seekers search for the snitch, and attempt to tag the player.
s-26 Other methods, such as the method adopted in 2005, makes the snitch a tennis ball in a sock, hanging out of the running shorts of the snitch runner.
s-27 Regardless of method, the winning seeker wins 30 points for his or her team, unlike the books, in which the snitch is worth 150 points.
s-28 The creators of Muggle Quidditch thought that it was worth too many points so changed the value of the snitch for muggle Quidditch.
s-29 The snitch, generally a track runner, runs around (usually the boundaries) trying to evade the seekers.
s-30 The referee should ensure that rules are being followed.
s-31 They also keep track of the score.
s-32 Play the game!
s-33 The object of the game is to score the most points and the game ends when the seeker snatches the snitch.
s-34 Feel free to alter the game rules.
s-35 See the Tips section for suggestions.
s-36 Video
s-37 How to Play a Real-Life Game of Quidditch
s-38 You don't need flying broomsticks or magic balls to play this version of the game - it's tailor-made for muggles like us.
s-39 This video shows a more realistic approach to playing Quidditch.
s-40 Tips
s-41 Alternatively the snitch can be a small yellow ball (tennis balls work great) that is hidden before the game starts by a bystander or referee.
s-42 Establish boundaries and have the seekers look for the snitch.
s-43 Beaters can try hitting the bludgers around in the air with a shortened hockey sticks or a short bat.
s-44 They could also use regular-length hockey sticks to hit bludgers (perhaps wiffle balls) on the ground.
s-45 The simplest way is to just peg players by throwing dodge balls.
s-46 It may be easier to play without brooms (but also less fun!).
s-47 Remember that the snitch runner, if you choose to use one, is not an actual player in the game, therefore, not bound by any of the rules.
s-48 If desired, the snitch is able to do whatever he or she wants to avoid capture.
s-49 See How to Be a Snitch in Quidditch for more information.
s-50 You can play water quidditch in a pool.
s-51 Almost all the same rules apply.
s-52 Have someone throw something (the snitch) on a line into the pool at regular intervals.
s-53 They can even use fake snitches.
s-54 You can buy authentic looking brooms to make the game more realistic.
s-55 There is a very large Quidditch community, have a look at the IQA website to find teams near you.
s-56 One variation is Quarter Snitch Quidditch.
s-57 Find a quarter or another small coin.
s-58 Have both of the teams turn around and have the referee throw it into the grass or pitch while the teams aren't looking.
s-59 Play while the seekers look for the snitch.
s-60 Another variation is where the referee places the snitch somewhere in the field (in this case it's a small ball).
s-61 The seeker has to find the snitch blindfolded, relying only on the coach's instructions, while the game is still on.
s-62 Warnings
s-63 Stay hydrated and exercise wisely.
s-64 A ball flying in the air can hurt.
s-65 If you're playing quidditch you're probably just having fun so play nicely.
s-66 Things You'll Need
s-67 15 players
s-68 14 brooms
s-69 Field (or big backyard)
s-70 3 goal hoops per team
s-71 Referee (optional)
s-72 Color coded shirts or capes for houses, black for referee
s-73 3 Bludgers (dodge balls, water balloons, wiffle balls etc.)
s-74 1 Quaffle (volleyball, Frisbee, soccer ball, etc.)
s-75 1 Snitch (person)
s-76 Each team is composed of:
s-77 3 Chasers
s-78 2 Beaters
s-79 1 Keeper
s-80 1 Seeker

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